These execution animations were a big part of the game, and the development team knew players would be expecting a variety of moves and weapons. If you count all the other beasts Talion can slay, that number goes up to 2,500. Just counting the combat animations between protagonist Talion and orcs, there were 1,200 animations that locked Talion and his prey into a synched sequence. In a recent talk to fellow animators at the Game Developer’s Conference, we heard from art animation lead Camille Chu and art advanced animator John Piel about some of the challenges in synching up the animations of two models. We mean the actual, single orc you’re pummelling would inflate and shrink as you gave it what-for. We don’t mean different orcs just being different sizes, which of course happened as well. When you were fighting orcs in Middle-earth: Shadow of War, you may not have noticed your sword-fodder was increasing and decreasing in size.
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